Heroscape Risk
Risk game using the Heroscape board and figures.
Setup & Game Play: 2 player version
Create generic Risk board using Heroscape tiles. Create 6 continents with a total of 42 individual countries.
Use different colored terrain to indicate different countries.
You can surround the continents with water to help the visual effect.
Using all Heroscape cards you have available, separate into two piles - Squads & Single figures.
Shuffle each pile (Squads/Single figures) separately.
Select the top 10 squad cards.
Give 5 to player A and 5 to player B.
Select the top 32 single figure cards.
Give 16 to player A and 16 to player B.
Using the standard Risk Country cards, shuffle (remove wild cards), and distribute half to each player.
Use the colored Risk markers, each player marks the countries they own.
To place Heroscape figures, use one of the following methods:
1: As the Risk country cards are turned over, each player takes the top Heroscape card and places the figures from that card into the corresponding country.
2: As the Risk country cards are turned over, each player selects which Heroscape card figures to place in that country.
Players alternate placing Heroscape figures in each country, just like traditional Risk.
Game Play:
Unlike traditional Risk, there are no reinforcements so placement works a little bit different.
For squad figures, in order to move into a country, the ENTIRE squad must be able to move into a country.
(i.e. The squad could not split and have half in Peru and half in Argentina)
Battle rules follow standard Heroscape rules based on abilities on each characters card. (defender wins on a tie, etc.)
Turns:
No turn markers are used. Turn ends after Player A uses one Heroscape card to attack a single eligible Heroscape card of Player B.
Controlling continent for bonus:
At the beginning of game, Players decide what glyph to place in each continent.
i.e. Defense + 1 for controlling Australia, Defense + 2 for controlling Europe, Attack + 1 for controlling N. America.
As you gain countries and lose army's, you will be unable to keep a Heroscape figure in each conquered country. Use the Risk markers to indicate countries you have conquered. If a country is occupied by a Risk marker only and no Heroscape figure, that country can not be attacked by the other player until all the Heroscape figures of the opposing player have been eliminated from that continent. When your opponent's Heroscape figures have been eliminated from a continent and you control at least one Heroscape figure on that continent, proceed as follows:
Once per turn, you can attack EVERY country you do not control on that continent. Normal battle rules apply. If you win the dice roll, replace your opponents risk marker with one of your own color. When you gain the entire continent, you then gain the Glyph bonus. None of your Risk marked countries can be attacked until your opponent eliminates your Heroscape figures from that continent. (You can move multiple Heroscape figures as a strategy to ensure you retain the Glyph bonus - normal move rules apply.)
In order to control a continent and gain the bonus, a Heroscape figure MUST reside on that continent. Use risk markers to indicate the countries owned by the respective player. Unlike traditional risk, you can move freely through countries owned by the other player.
Connecting moves between continents: normal risk movements apply. N. America to Asia, Asia to Australia, S. America to Africa.
Use different colored terrain to indicate different countries.
You can surround the continents with water to help the visual effect.
Using all Heroscape cards you have available, separate into two piles - Squads & Single figures.
Shuffle each pile (Squads/Single figures) separately.
Select the top 10 squad cards.
Give 5 to player A and 5 to player B.
Select the top 32 single figure cards.
Give 16 to player A and 16 to player B.
Using the standard Risk Country cards, shuffle (remove wild cards), and distribute half to each player.
Use the colored Risk markers, each player marks the countries they own.
To place Heroscape figures, use one of the following methods:
1: As the Risk country cards are turned over, each player takes the top Heroscape card and places the figures from that card into the corresponding country.
2: As the Risk country cards are turned over, each player selects which Heroscape card figures to place in that country.
Players alternate placing Heroscape figures in each country, just like traditional Risk.
Game Play:
Unlike traditional Risk, there are no reinforcements so placement works a little bit different.
For squad figures, in order to move into a country, the ENTIRE squad must be able to move into a country.
(i.e. The squad could not split and have half in Peru and half in Argentina)
Battle rules follow standard Heroscape rules based on abilities on each characters card. (defender wins on a tie, etc.)
Turns:
No turn markers are used. Turn ends after Player A uses one Heroscape card to attack a single eligible Heroscape card of Player B.
Controlling continent for bonus:
At the beginning of game, Players decide what glyph to place in each continent.
i.e. Defense + 1 for controlling Australia, Defense + 2 for controlling Europe, Attack + 1 for controlling N. America.
As you gain countries and lose army's, you will be unable to keep a Heroscape figure in each conquered country. Use the Risk markers to indicate countries you have conquered. If a country is occupied by a Risk marker only and no Heroscape figure, that country can not be attacked by the other player until all the Heroscape figures of the opposing player have been eliminated from that continent. When your opponent's Heroscape figures have been eliminated from a continent and you control at least one Heroscape figure on that continent, proceed as follows:
Once per turn, you can attack EVERY country you do not control on that continent. Normal battle rules apply. If you win the dice roll, replace your opponents risk marker with one of your own color. When you gain the entire continent, you then gain the Glyph bonus. None of your Risk marked countries can be attacked until your opponent eliminates your Heroscape figures from that continent. (You can move multiple Heroscape figures as a strategy to ensure you retain the Glyph bonus - normal move rules apply.)
In order to control a continent and gain the bonus, a Heroscape figure MUST reside on that continent. Use risk markers to indicate the countries owned by the respective player. Unlike traditional risk, you can move freely through countries owned by the other player.
Connecting moves between continents: normal risk movements apply. N. America to Asia, Asia to Australia, S. America to Africa.